Log 2024-10
- After playing with pixplot last week and figuring I was in
need of more images for the corpus, since the results were
meager at best. After spending some hours to adapt a scrapping
strategy for Hall of Light, without any usable results, I have
the feeling that I need to reconsider this strategy. Hall of
Light doesn’t offer much, that MobyGames doesn’t already brought
in. I’ll try to see, if I can be more specific and generous in
scope with producing screenshots from playthroughs. MB seems to
have had success in this regard.
- Visited UNIL for an electronics workshop. We got introduced
to some basics on voltage, current, resistance and consumation,
as well as Ohm’s law. Basically this here Voltage,
Current, Resistance, and Ohm’s Law - SparkFun Learn, but it
helped a lot to discuss things we didn’t understand and to try
them out in Loïc’s electronics laboratory with cables and
breadboards. It helped me understand what capacitors and
transistors actually do and how they are building blocks for
logic gates. A step towards a more profound Technicity
of Graphics Programming.
- I had this brief thought that there might be a fundamental
difference in how one has to think in regards to video game
programming between assembly and basic, since the later already
partially abstracts the chip away.
- Reflected on the first paper, in terms of what I already
did, what I still need to do, where this should go and came up
with a basic research protocol. See Metadata,
Imagedata and Videogame Graphics.