Reflecting Metadata

This week was important to finalize a second phase of gathering and importing metadata on our video game corpus into Wikidata. The intermittent results are two SPARQL queries:

Working that intensely gave me a good feeling for the corpus at hand. The corpus isn’t huge yet, with just 120 games in question, but especially trying to figure out who (companies and people) were behind the games painted a good image of the developer scene back then.

A thing that stuck with me, is the question of what makes a game a Swiss game. The question is trivial. Ascribing nationality to a game is futile. Nonetheless, it is a good entry point to the wider network of the things we’re interested in. In Ludens, video games are windows into complex pasts where cultural, social, economic, and political movements and changes entangle. The question could then be, what makes this game a game from exactly back there and then?

Most of this ascription was happening through the actors who produced the game. If the developing studio or the majority of the people working on the game were registered in Switzerland, it’s a Swiss game. But that definition is often useless. I found this case where a Swiss person ported a UK game, on a Japanese console, for the EU market. It’s certainly not a Swiss game per definition, but it’s interesting to our inquiry. I wrote some more thoughts on that in Wikidata

Thoughts on the Corpora Paper

Working with Wikidata made me realize how precise such a purely descriptive knowledge graph can be, let alone old-school database approaches like Mobygames. I noted down some of the I encountered. The core problem seems to be the local development with global entanglements, such as migrating workforces, international markets, informal knowledge transfers and global pop-cultural influences. A good first question summarizing this problem could be “How can the digital humanities describe video games not as objects, but capture them as complex activities, involving many actors and epistemologies that compressed into this artefact?”

Log 2024-06