4th Feb 2023
After the wonderful kick-off, which cost me a lot of social energy (worth every unit), I got some input on literature.
- Juul, J. (2005). Half-Real: Video Games between Real Rules and Fictional Worlds. MIT Press.
- Malloy, J., & Aarseth, E. J. (1998). Cybertext, Perspectives on Ergodic Literature. Leonardo Music Journal, 8, 77. https://doi.org/10.2307/1513408
These two came from Addrich. In his dissertation he focus on sound in video games and since this relates to media in video games, I guess they are very much likely foundational for me as well. I was already focused a bit to much on the visuality and visual cultures. I also got the follow book in the mail at the first kick-off day, which is almost kind of a good omen.
- Nitsche, Michael. (2009). Video Game Spaces: Image, Play, and Structure in 3D Worlds. MIT Press. http://ieeexplore.ieee.org/servlet/opac?bknumber=6267200
Read on, little student, read on.