Log 2024-02

  • I was able to make solid advancements for an article for the Digital Humanities Research journal at the Renmin University of China.
  • AB shared the following outtake with me, which insofar interesting, as the players expected artificial graphics.

  • The snippet is interesting because I have also asked myself why people still develop games for old systems under the most adverse circumstances? The answer probably also includes the specific aesthetics and phenomenology of these systems and the “Besonderheiten elektronisch erzeugter und manipulierbarer Bildobjekte”.
  • Kaiser for Atari ST was written in undocumented Assembly and than ported to Amiga by Guido Henkel1. The source code for Kaiser II is available online2.
  • Discussed my project plan with Eugen and he gave me some valuable inputs. There should be an funnel like into, setting the stage commencing the document, going from the bigger perspective into the specific details. He also mentioned that he sees this moment of translation as a core aspect of my dissertation and I could expand from there into the question: why did people choose to make games over, say, comics or ttrpg campaigns. Also, once again, be factual when discussing the corpus, as in, state numbers.
  • I’m tempted to make the bold claim, that up to this date, little advance was made in studying the essence of video games – and that this essence is deeply entangled with programming (respectively the power of the microchip).
  • Archived the Dissertation Expose and continued working on its content in the phd-synopse.

Footnotes

  1. Mentioned in the Stay Forever podcast episode on Dragons of Laas ↩

  2. TWiki.APG.GameKaiserZwo ↩