TitleTags
Cybertext: perspectives on ergodic literatureMedia-Studies,Video-Game-Studies
Distant viewing: analyzing large visual corporaComputational-methods,Distant-Viewing,Visual-Studies,Visual-Studies
The Game FAVR: A Framework for the Analysis of Visual Representation in Video GamesVideo-Game-Studies,Visual-Studies,Visuality,Video-Game-Graphics,Readings
The philosophy of softwareCritical-Code-Studies,Media-Studies,Object-Oriented-Ontology,Ontology,Philosophy,Software,Software-Studies,Dissertation-Theory
Illusion als VersprechenDissertation-Theory,Visuality,Media-Studies,Video-Game-Graphics
The CARE Principles for Indigenous Data GovernanceReadings,Care-Tending-Maintenance,Dissertation-Theory,Metadata
On the quadrants of the thing-world relations: a critical revision of Hartmut Rosa’s resonance theory in terms of thing-worldCritical-Theory,Resonance-Theory,Resonance,New-Materialism
Game Studies - Game analysis: Developing a methodological toolkit for the qualitative study of gamesResearch-Basics,Video-Game-Studies
Sound, Anthropology ofAnthropology
The role of aesthetics in understanding source codeThesis,Critical-Code-Studies,Conceptualizing-Programming,Later
Introduction to game analysisVideo-Game-Studies
Through the Ludic Glass: Making Sense of Video Games as Algorithmic SpectaclesAlgorithmic-Image,Critical-Code-Studies,Video-Game-Graphics,Video-Game-Studies,Visuality,Dissertation-Theory
Into the universe of technical imagesDissertation-Theory,Visual-Studies,Visuality,Technicity
Software studies: a lexiconReadings
Screen Images. In-Game Photography, Screenshot, ScreencastReadings
Assembling AurasCultural-Heritage,Preservation,Video-Game-Studies
Parler le jeu vidéo : Le ludème comme unité minimale d’une grammaire vidéoludique ?Ludeme,Video-Game-Studies,Semiology
Situated Knowledges: The Science Question in Feminism and the Privilege of Partial PerspectiveDissertation-Theory,Feminist-Theory,Infrastructure,Discourse
Staying with the trouble: making kin in the ChthuluceneBeyond-Human,Assemblage
View of Zooming into an Instagram City: Reading the local through social media | First Monday
OPEN HISTORYMedia-Archaeology,Computing-Archaeology,Computer-Archaeology,Dissertation-Theory
Shift-Restore-Escape: Retrocomputing und ComputerarchäologieMicro-Computers,Computing-Archaeology,Computer-Archaeology,Dissertation-Theory
Homo ludens: a study of the play-element in cultureHumanities,Video-Game-Studies
Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and DoomDissertation-Theory,Visuality,Video-Game-History,Video-Game-Studies,Programming-Practices,Technicity,Video-Game-Graphics
Optische Medien: Berliner Vorlesung 1999Dissertation-Theory,Technicity,Media-Studies,Media-Studies
There Is No SoftwareDissertation-Theory,Critical-Code-Studies,Media-Studies,Readings
Critical code studiesPhilosophy,Software,Critical-Code-Studies,Coding-Theory,Programming-Languages,Programming-Practices,Rhetoric
Library as InfrastructureInfrastructure,Infrastructure,Platform-Studies
Your computer is on fire - Chapters 1 and 2Readings,Computers,Social,Information,Social
A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame HistoryFeminist-Theory,Video-Game-Studies,Video-Game-History,Media-Archaeology,Dissertation-Theory
Linel, 1991, Amiga)
[[ressources/zotero/pfisterDigitaleSpieleUnd2020.md|Digitale Spiele und Geschichte: ein kurzer Leitfaden fĂĽr Studentinnen, Forscherinnen und Geschichtsinteressierte]]Video-Game-Studies,Dissertation-Theory
Games Built the Computer: Babbage, Lovelace and the Dawn of the Ludic AgeVideo-Game-History,Programming-Practices,Technicity
MetadataReadings,Metadata
Visual methodologies: an introduction to researching with visual materialsMedia-Studies,Visual-Studies,Research-Basics,Readings
Design Rhetoric: Studying the Effects of Designed Objects
Against purity: living ethically in compromised times
A Pixel is not a Little Square
The Ethnography of InfrastructureDissertation-Theory,Infrastructure,Infrastructure,Ethnography,Platform-Studies
UI Components Recognition System Based On Image Understanding
Gaming the Iron Curtain – How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer GamesNow,Book,Video-Game-History,Video-Game-Studies
Homebrew Gaming and the Beginnings of Vernacular DigitalityMedia-Studies,Video-Game-Studies,Programming-Practices,Micro-Computers,Media-History,BASIC,Dissertation-Theory
BASIC FTBALL and Computer Programming for AllBASIC,Computing-Archaeology,Critical-Code-Studies,Media-History,Programming-Languages,Programming-Practices,Video-Game-History
Source Code and Formal Analysis: A Hermeneutic Reading of PassageVideo-Game-Studies,Critical-Code-Studies,Dissertation-Theory