Notes Week 34, 2024

  • 2024-08-19
    • Worked through three 8/16/32 clustering attempts and labeled the clusters. To that end I made a little script that takes some random samples from each cluster. Then I manually checked the samples and tried to summarize some formal and semantic aspects. Usually the formal clustering dominated.
    • Re-released the cleaned dataset under new name, “Video Game History Dataset” (VHS-D). Run into problems with git lfs, and then into problems with releasing on Zenodo. This gave me the opportunity to release a cleaner state of the dataset.
    • Distant viewing image clusters as generous interfaces.
    • Researching more literature to backbone the image clustering paper.
  • 2024-08-20
    • Went again through the 8 and 32 clusters and described and labeled them in a more structural approach. Went once through the 128 cluster and made a quick summary of each, and picked those that are of interest. The overall trajectory is from roughly formal clusterings into clear formal elements and semantic clusterings. I also picked a few interesting clusters from the 1228 set to use in the paper.
      • isometric 6, 15, 92
      • horrorcore 12
      • boxing 23
      • nsfw 26, 102, 119
    • I like this approach of generating subsamples and analyze those in different configurations. Maybe that could find it’s place in the paper?
    • Some clusters are mirroring genre through formal aspects, eg graphic adventures, flight simulators or team sports games. Some others by semanto-formal aspects, eg boxing (23), where perspective can change from 3/4 to POV, but the elements of boxing gloves and ring-ropes stay. Some formal aspects transverse genre, such as street settings (42, 117, 122)
  • 2024-08-21
  • 2024-08-22