Log 2024 Week 19
- I produced a transcript by my Leisure
Electronics contribution by re-giving the presentation to my
iPhone assistant Siri, fixing the transcription errors, and
finally send it through Language Tools. The result can be found
under Programming
and Becoming - Transcript. I didn’t have a text to read from
but I still wanted to preserve the presentation, since I had the
feeling I could expand on it.
- Another question (besides “When did tinkering become
programming?”) that I took with from the conference was,
what is the larger theoretical/critical context that my
dissertation is embedded within. So I tried to assemble some
more crucial readings/approaches that could help frame me my
dissertation through the synopsis as well as started to create a
general Blinded
by the Light - Map.
- How do we conceptualize programming? A brief look at the
psychology of coding results in the insight that most of that
kind of research focuses on optimization and business processes:
how to keep programmers motivated, how to reduce friction in
teams, what are efficient ways of cutting up tasks, and so
on.
- So many questions popping up.
- Is the dipp in released video games in the late 1980ies and
indication of the change from tinkering to a
proffesionalisation?
- What did the tinkering in the 1980ies do for the
understanding and formation of a computational subject?
- How important was community for the sustaining of memory
regarding early video game history? It seems that the demoscene
was well organized and able to early on archive their cultures.
Not so much the dispersed and fragmented people that tinkered
early on.
- Started collecting early Early
Video Game Programming Practices as well as approaches for
Conceptualizing
Programming.