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29 Days Later
A new year's update
A post at the end of summer vacation
Amphetamins and the multi-species discourse
Another Proposal Sketch
Autumn – Mid-Semester
Axes of Translation
Bold statements
Case studies
ChatGPT for expanding and compressing text
Close Reading the VICE Source Code
Collected Notes 2024 Week 19
Collected Notes 2024 Week 20
Collected Notes 2024 Week 27
Collected Notes 2024 Week 28
Collected Notes 2024-02
Collected Notes 2024-05
Collected Notes 2024-07
Collected Notes 2024-09
Collected Notes 2024-10
Collected Notes 2024-11
Collected Notes 2024-16
Computing with limits
Corpus, corpora and visual methodologies
December Adventure, but different
DHCH 2023, accuracy in visuality and the OpenRefine-Wikidata combo
Diss-Storming Session
Dissertation and Project Contemplation
Embodying Player Phenomenologies in Code. Also, Ludemes and Routines.
Emulation
End of month post: January 2023
End of year, semester and work package 0
Everyday Life and Research
Fermenting fish, fermenting nuts
Festivals as transitional spaces
Five month later, more or less
From archival practices to game studies
From despair to relieve – Dealing with an ADHD meds fallout
Frustration, Conferences and Ludemes
Further reflecting metadata (and ontologies)
Grinding that paper
I'm a Mediocre Minigolf Player
IDR Colloquium Feedback on Exposé
Images in Social Media Research
Into the media^alps
Introduction
It matters what code we write code with
It's summer time: readings, corpora and other updates
Journaling, Tasks, and Sourdough Rye Crispbread
Kick-off
Labour Day – Erster Mai
Literature
Looking back at the Games and Literature Conference
March Reflection on Dissertation Topic
May, when summer arrives
Memo on Videospiele by Jakob Birken
Metaphors and Theory
Midjourney's site of production
More embeddings and roasting my CPU
My research and writing workflow
Necronom and visual layouts as methodology
NIFFF, Let's Plays and Cluster Visualizations
Notes Week 29, 2024
Notes Week 34, 2024
On COMPOSTs, soil and gardening
On Concentration and Reading Practice
Perfect Days
Playing Alba the Relational Way
Post achievement practice
Post DHCH and towards easier days
Post-Summer – Pre-semester
Preserving 5.25 inch floppies and audio cassettes
Proposal Sketch
ReAnimate, Montréal, Multidisciplinarity, and Method
Reflecting Metadata
Some notes on organisation and journaling
Spring appreciation and catching up post
Summertime
The Definitive Guide to ADHD Project Management
Thinking about Images and Software
Thinking through Metadata
Various Notes 2023
VICE and Voyant Tools
What is the video game image?
When did tinkering become programming?
Why would someone want to do that, voluntarily?
Working and Maintaining the Wiki
notes
About Beavers
Aesthetics Of Beekeeping
Algae Futures
Alienation In Design
Analysing Visual Clusterings
Animism And The Question Of Power
Animism As Epistemological Interface
Animism In Design
Animistische Narrative
Anti Capitalist Fermentation
Artificial Companions for Emotional Support
Assembling a Video Game Screenshots Corpus
Bare Chested Men
Beziehung Relationship
Blinded by the Light
Brachen
Care And Agency In Houseplants
Casio Alternative Circuit Board
Colonialism Role In Animism
Conceptualizing Programming
Critique on Distant Reading and Viewing
December Adventure 2024
Decolonizing Digital Humanities
Differentiation On The Non Human
Dissertation
Distant Reading The Vice Source Code
Distant Viewing Image Clustering of Video Games' Screenshots
Early Video Game Programming Practices
Electronics And Power Dynamics
Emotionally Durable Design
Ent-Entfremdung
Exploring Human And More Than Human Relationships
Frictionless Design Und Objekt Mensch Beziehung
FĂĽnf Hacks fĂĽr ein Gutes Leben
Glossary
Home Automation As A Frontier
How-Tos
Isometric Projection in older Video Games
Isopods
Jachere
Japan 2024
Laro's TI-994A Archive
Life As Ritual
Limited Resources As Design Framework
Literature
LLMs and Source Code
Ludische Resonanz
Magazine Covers From Afar
Marx Arbeit Entfremdung
Matsutake
Meditation On Object Value
Meine Beziehung Zum Animismus
Movies
My Octopus Teacher
Notes From Practice
On Agency
Own Your Data
Poetics Of Animism
Posthuman Man o' War and Bacterial Reappropriation
Practice Entanglement
Preserving Video Games as Cultural Heritage
Radical Animism And Design
Research through Making, Experiencing and Reflecting
Reworking Hyperlocality
Rezept Zur Situativen Faulheit
RPG As A Method
Rules, Mechanics, and Ludemes
Server on a Roach
Solar Sensitivities
Source Code Analysis in the Humanities
Speculative Realism In Ethnographic Methods
Technicity of Early Video Game Graphics Programming
Techno Animism
Technologische Artefakte Ohne Narrative
Thinking through AI
Translation Of Code Into Graphics
VICE
Video Game Image
Video Game Metadata And Ontologies
Video Game Releases And Ports
Video Games
Visuality of Early Video Game Graphics Programming
Void
What Is A Good Life
What Makes A Collective
What makes a Video Game
Wie Wir Unsere Dinge Behandeln
Writing Practice
Zu Den Dingen Sprechen
ressources
games
Aldebaran
Antares
Aventura I
Ball Raider
Blupimania
Championship Shooting
Clown-o-Mania
Dragonslayer
Eliminator
Gate
Insanity Fight
Kremlin
Loop Hero
Necronom
Norco
Poizone
Poizone Annotated Source Code
Poizone Mechanics and Rules
Robox
Smaky Legacy Games
Starbirds
The Exit 8
The Neverending Story II
Tunic
glossary
64er
Acorn Archimedes
Adrian
Aesthetics
Aibo Funeral
Algorithmic Image
Amiga
AMOS BASIC
Analytical Engine
Anarchism
Animism
Archives
ARM Assembly
Articulation
Assemblage
Assembly
Atari Hot Mode
Aura
Authenticity
BASIC
Being Goblin
Bidirectional Framing
CALM
Care
Close Reading
Commodore 64
Companion Objects
Computational Image
Computer Vision
Computing Layers
Constructivism
Correspondence Analysis
Cracking
Critical Code Analysis
Crunch
Cumbia
Curiosity
Cyberimage
Demoscene
Der Fetischcharakter der Ware und sein Geheimnis
Design Rhetoric
Diegesis
Digital Visual Cultures
Discourse Analysis
Distant Reading
Distant Viewing
Documentation
Emulation
Encoded Chauvinism
Ergodic Animage
Ergodicity
Exposes
FAIR And CARE Principles
FAVR
FAVR+ Ontology
Field Notes
Frontiers
Game Space
Game World
Gephi
Goût, Prise et Plis
Greaseweazle
Guru Meditation Error
Hacking
Hermenteutic
Horror Game Politics Method
House Animism
Humus
Hydration
I dream of a new age of curiosity
In Game Photography
Infrastructure
Internet
Intertextuality
Irony
Jack Kerouac On Writing
Library
Ludeme
Ludii
MDA Framework
microbit
MOS 6502 Assembly
Multimodality
Nand2tetris
Networked Image
Object-Oriented Ontology
Observations
Ocularization
Oral History
Paper Computer
Paper Shoji
Paratextuality
Participation
Performativity
Permacomputing
Phenomenology
Pixel
Platform
Post Structuralism
Produktionsästhetik
Query Design
Resonance
Rhetorics
ROMs
Routine
Screen Essentialism
Semiotics
Serendipity
Situated Knowledge
Smaky
Software Archaeology
Software Design Pattern
Structuralism
Tamagotchi Cemeteries
Tech Paradigms
Technicity
Technological determinism
Technology
Texts Paratexts And Blocks
TI-99 4A
Transversal Dataflow
Trials of Strength
UMAP
uxn
Video Game Aesthetics
Visual Studies
Visuality
Wikidata
Zine As Format
how-to
Access C64 Basic
Analyze Visual- And Design Rhetoric
Apply Thematic Analysis
Assemble an Aura
Bootstrap a Research and Writing Workflow
Create Text Outlines
Develop Note-Taking Habits
Do a Literature Review
Find Research Gap And Question
Have a Reading Practice
Method for Design Materialization
Organize your Knowledge
Publish from Obsidian
Tell a Story
Use Openrefine
Visit Japan
Write a Research Blog
notes
A Hacker Manifesto
Additivist Cookbook
Against Purity
Albtraum Partizipation
Coding Freedom
Designing an Ecological Alexa
Designs for the Pluriverse
Emergenz digitaler Ă–ffentlichkeit. Die Sozialen Medien im Web 2.0., Stefan MĂĽller
Games Built the Computer
Land ganz nah - Benjamin von Wyl
Mushroom at the End of the World
Nonhuman intelligence
Notes on A technicity perspective to the practice of digital methods
Over her Dead Body - Notes
The Mushroom at the End of the World
The Posthuman
The Posthuman Thoughts
The rise of data and the death of politics
Trickster Makes this World
recipes
2025-01-03 Rye-Little Spelt Bread
2025-01-12 Rye-Rye-Little Spelt Bread
2025-01-23 Rye Meal Little Spelt
Baking
Breadspice
Dandelion Soda
Easy Hoshigaki Dried Persimon
Fermented Cashew Spread
Garum
Make Miso
No Fold Sourdough
Root Fest
Rye Crispbread
Sourdough Starter
zotero
“My Roomba Is Rambo”: Intimate Home Appliances
A Multi-Species Etho-Ethnographic Approach to Filmmaking
A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History
A Pixel is not a Little Square
A sensory approach for multispecies anthropology
About looking
Against purity: living ethically in compromised times
Animism
Animism: A Love Story for Longevity
Assembling Auras
Bad Habitus: Anthropology in the Age of the Multimodal
BASIC FTBALL and Computer Programming for All
bellIntimateComputing2004
bellIntimateUbiquitousComputing2003
Beyond the Margins: Intersectionality and Digital Humanities
Cartographic Visualization: An Assessment and Epistemological Review
Case Study: Necronom (Lunatic Software/Linel, 1991, Amiga)
chapmanEmotionallyDurableDesign2015
Coding freedom: the ethics and aesthetics of hacking
Critical code studies
Cybertext: perspectives on ergodic literature
Design Rhetoric: Studying the Effects of Designed Objects
Designs for the Pluriverse
Detecting Collectable Resources on Computer Game Based on the Neural Network
Digital Footprint
Digitale Spiele und Geschichte: ein kurzer Leitfaden fĂĽr Student*innen, Forscher*innen und Geschichtsinteressierte
Distant viewing: analyzing large visual corpora
dumitWritingImplosionTeaching2014
Exercices d'observation
frommMenschenbildBeiMarx1980
Fun with Flat Fluids
furnerRecordsContextContext2016
Future Schlock
Game Studies - Game analysis: Developing a methodological toolkit for the qualitative study of games
Games Built the Computer: Babbage, Lovelace and the Dawn of the Ludic Age
Gaming the Iron Curtain – How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
Homebrew Gaming and the Beginnings of Vernacular Digitality
Homo ludens: a study of the play-element in culture
How to Blow Up a Pipeline Learning to Fight in a World on Fire.
How to Build a Low-tech Website?
Humanities Approaches to Graphical Display
Illusion als Versprechen
Into the universe of technical images
Introduction to game analysis
Keywords in sound
Library as Infrastructure
Listening after the animals: sound and pastoral care in the zoo
Listening to Noise and Silence: Towards a Philosophy of Sound Art
Machinic Animism
Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom
Meaning, knowledge and artifacts, giving a voice to tacit knowledge
Metadata
Multimodality: Reshaping Anthropology
On the quadrants of the thing-world relations: a critical revision of Hartmut Rosa’s resonance theory in terms of thing-world
Ontologien
OPEN HISTORY
Optische Medien: Berliner Vorlesung 1999
Parler le jeu vidéo : Le ludème comme unité minimale d’une grammaire vidéoludique ?
Participatory archive: Towards decentralised curation, radical user orientation, and broader contextualisation of records management
Permacomputing Aesthetics: Potential and Limits of Constraints in Computational Art, Design and Culture
Permacomputing Update 2021 | viznut
Posthumanism and Design
povinelliGeontologiesRequiemLate2016
Provincializing Europe: postcolonial thought and historical difference
Questioning Acoustemology: an interview with Steven Feld
Relating to Things: Design, Technology and the Artificial
Sawt, Bodies, Species: Sonic Pluralism in Morocco
Screen Images. In-Game Photography, Screenshot, Screencast
Shift-Restore-Escape: Retrocomputing und Computerarchäologie
Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective
Software studies: a lexicon
soRaceWritingComputation
Sound, Anthropology of
Source Code and Formal Analysis: A Hermeneutic Reading of Passage
Speculative everything: design, fiction, and social dreaming
Staying with the trouble: making kin in the Chthulucene
Teaming with microbes: The organic gardener's guide to the soil food web
The Anthropological Study of Infrastructure | Blay
The CARE Principles for Indigenous Data Governance
THE EMERGENCE OF MULTISPECIES ETHNOGRAPHY
The Ethnography of Infrastructure
The FAIR Guiding Principles for scientific data management and stewardship
The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games
The internet didn't kill Counterculture—You just won't find it on Instagram
The Internet Will Be Decolonized
The philosophy of software
The role of aesthetics in understanding source code
The shape of data in the digital humanities
The Transnational and the Text-Searchable: Digitized Sources and the Shadows They Cast
There Is No Software
Through the Ludic Glass: Making Sense of Video Games as Algorithmic Spectacles
tischbergerWIEWIRCODEN2021
Toward a Dark Nature Recording
UI Components Recognition System Based On Image Understanding
Unfolding the future: Prototypes as epistemic objects in innovation and collaboration work
Vibrant matter: a political ecology of things
Video Game Spaces: Image, Play, and Structure in 3D Worlds
View of Zooming into an Instagram City: Reading the local through social media | First Monday
Visual methodologies: an introduction to researching with visual materials
wainwrightTeachingHistoricalTheory2014
When Caleb Gets A Call
When toys come to life: Considering the internet of toys from an animistic design perspective
Wie werden aus Spuren Daten, und wie verhalten sich Daten zu Fakten?t
Your computer is on fire - Chapters 1 and 2
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Tag: Python
Tag: Python
2 items with this tag.
Jan 29, 2025
Blinded by the Light
Video-Games
Research-Basics
Critical-Code-Studies
Corpus
Image-Corpus
Programming-Practices
Bookmarks
Computational-Methods
Digital-Humanities
Code-Analysis
Case-Study
Visual-Studies
Video-Game-Studies
Hacking
Metadata
Video-Game-Visuality
Ontologies
Video-Game-Graphics
Ludeme
Video-Game-History
Play-Analysis
Poizone
Assembly
Python
Preservation
Cultural-Heritage
Art-Theory
BASIC
Visuality
Media-Studies
Wikidata
Translation
Micro-Computers
Jan 23, 2025
Poizone Annotated Source Code
Poizone
Blinded-by-the-Light
Assembly
Critical-Code-Studies
Python