Video Game Image

The video game image differs substantially from other software interfaces, or the image in animation, to which is often compared. Next to it’s interactivity, it also holds a double-function of telling the game as well as offering the affordances to let the player participate. It is in between an animation and the user-interface of a software, with added tencho-visual dimensionalities such as resolution or framerate. Two apt terms to describe this state are the ergodic animage [@arsenaultGameFAVRFramework2015] and algorithmic images [@fizekLudicGlassMaking2022]. An approach that started to grasp the edges of a new needed visuality-literacy [@fizekLudicGlassMaking2022] is the Framework for the Analysis of Visual Representation in Video Games, which concentrates on the materiality and functionality of the video game image.

See also