Video Game Image
The video game image differs substantially from other software interfaces, or the image in animation, to which is often compared. Next to it’s interactivity, it also holds a double-function of telling the game as well as offering the affordances to let the player participate. It is in between an animation and the user-interface of a software, with added tencho-visual dimensionalities such as resolution or framerate. Two apt terms to describe this state are the ergodic animage [@arsenaultGameFAVRFramework2015] and algorithmic images [@fizekLudicGlassMaking2022]. An approach that started to grasp the edges of a new needed visuality-literacy [@fizekLudicGlassMaking2022] is the Framework for the Analysis of Visual Representation in Video Games, which concentrates on the materiality and functionality of the video game image.
- Technicity of Early Video Game Graphics Programming
- Visuality of Early Video Game Graphics Programming
See also
- The philosophy of software: code and mediation in the digital age
- What is the Video Game Image?
- Five month later, more or less
- ReAnimate, Montréal, Multidisciplinarity, and Method
- Dissertation
- Assembling a Video Game Screenshots Corpus
- Visuality of Early Video Game Graphics Programming
- Visuality of Early Video Game Graphics Programming