Dissertation Literature
The bibliography for this dissertation is continuously updated and can be downloaded as BibLatex file.
Key Texts
Title | Tags |
---|---|
The philosophy of software: code and mediation in the digital age | Critical-Code-Studies, Media-Theory, Object-Oriented-Ontology, Ontology, Philosophy, Software, Software-Studies |
Illusion als Versprechen - Die unerwartete Uberzeugungskraft des frühen 3D-Spiels | Visuality, Media-Studies, Video-Game-Graphics |
The CARE Principles for Indigenous Data Governance | Readings, Care, Metadata |
Coding Freedom | Programming-Practices, Ethnography |
Through the Ludic Glass: Making Sense of Video Games as Algorithmic Spectacles | Algorithmic-Image, Critical-Code-Studies, Video-Game-Graphics, Video-Game-Studies, Visuality |
Into the universe of technical images | Visual-Studies, Visuality, Technicity |
Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective | Feminist-Theory, Infrastructure, Discourse |
OPEN HISTORY | Media-Archaeology, Computing-Archaeology, Computer-Archaeology |
Shift-Restore-Escape: Retrocomputing und Computerarchäologie | Micro-Computers, Computing-Archaeology, Computer-Archaeology |
Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom | Visuality, Video-Game-History, Video-Game-Studies, Programming-Practices, Technicity, Video-Game-Graphics |
Optische Medien: Berliner Vorlesung 1999 | Technicity, Media-Studies, Media-Theory |
There Is No Software | Critical-Code-Studies, Media-Theory |
A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History | Feminist-Theory, Video-Game-Studies, Video-Game-History, Media-Archaeology |
[[03-Ressources/zotero/pfisterDigitaleSpieleUnd2020.md|Digitale Spiele und Geschichte: ein kurzer Leitfaden für Studentinnen, Forscherinnen und Geschichtsinteressierte]] | Video-Game-Studies |
The Ethnography of Infrastructure | Infrastructure, Infrastructure, Ethnography, Platform-Studies |
Homebrew Gaming and the Beginnings of Vernacular Digitality | Media-Theory, Video-Game-Studies, Programming-Practices, Micro-Computers, Media-History, BASIC |
Source Code and Formal Analysis: A Hermeneutic Reading of Passage | Video-Game-Studies, Critical-Code-Studies |