Case Studies
Title | Tags |
---|
Case studies | |
Necronom and visual layouts as methodology | |
Why would someone want to do that, voluntarily? | Technicity, Conference, Log, Reflection |
When did tinkering become programming? | Conference, Reflection |
Aldebaran | Video-Games, Games/Aldebaran |
Ball Raider | Video-Games |
Bare Chested Men | Discourse, Log |
Choose Your Own Adventures in Source Code | Text, Critical-Code-Analysis |
Distant Reading The Vice Source Code | Critical-Code-Analysis, Blinded-by-the-Light, Log |
FAVR+ Ontology | Metadata, Video-Game-Studies, Video-Game-Visuality, Ontologies, Blinded-by-the-Light |
Initiation Inspiration And Sources | Games/Robox, Games/Aldebaran, Games/Ball-Raider, Blinded-by-the-Light, Log |
Magazine Covers From Afar | |
Minarett Attack – Les jeux vidéo et la rhétorique de l’extrême droite | Video-Games |
Necronom | Video-Games |
Bare-Chested Men and Violence in Digitals Games in the 1980s | Text, Discourse |
Programming and Becoming - Transcript | Talk, Video-Game-History, Critical-Code-Analysis |
Robox | Video-Games, Games/Robox |
VICE | Critical-Code-Analysis |