Blinded by the Light - Synopse | Dissertation |
Conceptualizing Programming | Programming-Practices, Critical-Code-Studies |
Dissertation | Dissertation, Hypothesis, Abstract |
Dissertation Literature | Dissertation |
Distant Reading The Vice Source Code | Critical-Code-Analysis, Case-Study, Log |
Distant Viewing Image Clustering of Video Games’ Screenshots | Log |
Early Video Game Programming Practices | Video-Game-Studies, Critical-Code-Studies, Hacking |
FAVR+ Ontology | Case-Study, Metadata, Video-Game-Studies, Video-Game-Visuality, Ontologies |
Initiation Inspiration And Sources | Case-Study, Games/Robox, Games/Aldebaran, Games/Ball-Raider, Log |
Preserving Video Games as Cultural Heritage | Preservation, Cultural-Heritage, Video-Games |
Re-Contextualisation Of Video Games | Methods |
Source Code Analysis in the Humanities | Methods |
Technicity of Early Video Game Graphics Programming | |
Technological determinism | Glossary |
Translation Of Code Into Graphics | Visuality, Video-Game-Studies |
Video Game Image | Video-Game-Visuality, Video-Game-Studies, Media-Theory |
Video Game Metadata And Ontologies | Metadata, Video-Game-Studies, Digital-Humanities, Wikidata, Methods |
Video Game Releases And Ports | |
Visuality of Early Video Game Graphics Programming | Video-Game-Visuality, Visuality, Media-Theory, Assembly, Micro-Computers, Video-Game-Graphics |
What makes a Video Game? | Video-Game-Studies |