- The Philosophy of Software: The computational subject that went through Bildung (ie university) and is able to unify knowledge through computational methods.
- The Psychology of Programming:
- âTopics include egoless programming, intelligence, psychological measurement, personality factors, motivation, training, social problems on large projects, problem-solving ability, programming language design, team formation, the programming environment, and much more.â (Weinberg)
- âIt is desirable to achieve a programming performance such that creating a program meets its specifications, is on schedule, is adaptable for the future and runs efficiently. Being able to satisfy all these goals at a low cost is a difficult and common problem in software engineering and project management. By understanding the psychological aspects of computer programming, we can better understand how to achieve a higher programming performance, and to assist programmers to produce better software with less error.â Psychology of programming - Wikipedia
- Sociology: Goût, Prise et Plis as a way of getting to know something, almost as in aquiring the taste of something
- Coding as World-Making
- Programming as Embodied Practice
- Ludic Qualities of Programming
- Source Code as Text
- Code as Documentation
Coding as World-Making
âGiven the role of knowledge production in world making, digital humanities can be understood as a world-making project as well. In his controversial article âHello Worlds,â which argues that humanities students should learn how to code, Matthew Kirschenbaum describes programming as âa unique and startling way of looking at the world ⊠in fact, a kind of world-making.â38 The coder becomes the world maker, charged with defining the rules and characteristics of the world, articulating âthe behaviors of an object or a system from the ground up.â39 This apt description of programming evinces the colonial dynamics of knowledge production, akin to Edward Saidâs contention that Orientalist scholarship almost invented the âOrientâ for Europe.40 Kirschenbaumâs description of world making also evokes the processes of knowledge creation in digital humanities. He argues that âprogramming is about choices and constraints, and about how you choose to model some select slice of the world around you in the formal environment of the computer.â41 The world making of programming, for Kirschenbaum, is intimately linked to producing humanities knowledge. The building blocks of syntax, actions, subjects, and objects are elements that create both computer models of the world and the plots of literature alike.42 In defining âworld,â Kirschenbaum is careful to distinguish between the world of the program and the world around us: a world is âsomething very much like a model, a selective and premeditated representation of reality, where some elements of the real are emphasized and exaggerated, others are distorted and caricatured, still others are absent altogether.ââ (Risam, 2019, p. 33)
âTherefore, world making in digital humanities fosters the proliferation of many worlds, reflecting what Kirschenbaum describes as how âreality can be sliced and sampled in an infinite variety of ways.â44 This raises the question, however, of whether these worlds are reproducing the hegemonies of the ârealâ world and whether other worlds are possible.â (Risam, 2019, p. 33)
Risam, R. (2019). New digital worlds: Postcolonial digital humanities in theory, praxis, and pedagogy. Northwestern University Press.
Programming as Embodied Practice
See Donick, Mario. 2022. âDie Freude Am Quelltext - Ăber/Strom.â September 17, 2022. http://www.ueberstrom.net/die-freude-am-quelltext.html.
Ludic Qualities of Programming
Source Code as Text
Critical Code Analysis treats code not only as functional but as a cultural artefact written by and for humans, as text. But to what extend can it be treated as text? Is text in a literary sense or does it lean rather towards text in Foucauldian sense, as in something that can be read and analysed towards meaning?
In my tests on using Distant Reading the VICE Source Code I figured on of the biggest problems to be the non-linearity of sourcecode. There is no clear beginning and no clear and, instead, sourcecode is highly networked and referential. Parts are included and reused, moduralized and broken up into pieces. That makes it pretty tough to read linear patterns from it, as the sourcecode is not sortable.
Code as Documentation
If code is the result of a Situated Practice, then it is also a documentaiton of this practice.
Indigenous Perspectives On Computing
- Week 2: Indigenous Programming (Main thread) â CCS Working Group 2020
- Ancestral Computing for Sustainability: Centering Indigenous Epistemologies in Researching Computer Science Education | TechTrends
- Week Two: Indigenous Programming â electronic book review
- DHQ: Digital Humanities Quarterly: áááŠááŻáŠááČá á«á„ááášáŠáááČááŠáłáᜠ| acahkipehikana mĂąmitoneyihicikanihkĂąnihk | Programming with Cree# and Ancestral Code: Nehiyawewin Spirit Markings in an Artificial Brain