1. Research Objectives

LevelObjective
PrimaryAnalyze how ludemes were conceptualized and implemented in early video game development through the lens of Aldebaran (1992) and Poizone (1991/2021)
Secondary• Examine the influence of demoscene practices on professional game development
• Trace the evolution of ludeme implementation across different periods
• Document the social and technical networks that influenced early game programming
• Evaluate the role of ludemes in distinguishing video games as a unique medium

2. Theoretical Framework

AreaComponents
Core Concepts• Ludeme theory and game mechanics
• Critical code studies methodology
• Software studies approaches
• Video game and demoscene cultural practices
Literature Focus Areas• Game Studies: Ludeme theory, rules and mechanics evolution
• Software Studies: Critical code analysis, software archaeology
• Demoscene History: Cultural practices, technical innovation

3. Data Collection

Source TypeMaterials
Primary Sources• Source code: Aldebaran (1992), Poizone (1991, 2021)
• Paolo Baerlocher’s personal archive
• Arc Angels demoscene materials
• Development documentation
Secondary Sources• Influental video games and demos
• Demoscene documentation
• Academic literature
• Technical documentation
Interviews• Paolo Baerlocher
• Arc Angels members
• Contemporary developers

4. Analysis Framework

Phase A: Initial Code Analysis & Pattern Identification

StageActivities
Setup & Organization• Organize source code files
• Set up analysis environment
• Create documentation templates
• Index interview transcripts
(Aldebaran Analysis)• Identify core ludemes
• Map game mechanics relationships
• Document demoscene integrations
Original Poizone Analysis• Analyze source implementation
• Identify core ludemes
• Map game mechanics relationships
• Document ludemes and mechanics

Phase B: Comparative Analysis & Context

StageActivities
Poizone Port Analysis• Analyze 2021 implementation
• Document ludeme changes
• Create comparison matrices
Cross-Game Analysis• Compare implementations
• Document shared patterns
(Map demoscene influences)
Cultural Integration• Cross-reference with interviews
• Map knowledge transfer
• Document community influences

Phase C: Pattern Synthesis & Theory Development

StageActivities
Pattern Synthesis• Synthesize implementation patterns
• Document solutions
• Create visualizations
Theory Development• Connect to ludeme theory
• Develop media distinctiveness arguments
• Map relationship models
Validation• Cross-reference materials
• Verify conclusions
• Identify gaps

Phase D: Documentation & Writing Preparation

StageActivities
Documentation• Organize findings
• Create section outlines
• Prepare appendices
Summary Development• Write executive summary
• Develop key arguments
• Create presentations
Review• Review documentation
• Verify completeness
• Prepare handoff package

5. Expected Deliverables

CategoryOutputs
Technical Analysis• Ludeme implementation analysis
• Cross-game comparison results
• Evolution patterns documentation
Cultural Analysis• Demoscene influence mapping
• Knowledge transfer patterns
• Community interaction documentation
Theory Development• Updated ludeme framework
• Media distinctiveness arguments
• Player-developer-game relationship model
Support Materials• Technical diagrams
• Code documentation
• Interview analysis
• Source material references

6. Project Management

AspectDetails
Time Management• Deep technical analysis sessions
• Pattern identification periods
• Regular review sessions
Buffer Planning• 10% time reserve for contingencies
• Early prioritization of critical analyses
• Flexible component identification
Quality Control• Regular cross-referencing
• Interview validation
• Peer review sessions

7. Ethical Considerations

AreaRequirements
Data Management• Source code preservation
• Interview privacy
• Archive access permissions
Attribution• Code contribution credits
• Community recognition
• Source citations

8. Risk Management

Risk TypeMitigation Strategies
Technical• Backup procedures
• Platform compatibility checks
• Documentation redundancy
Research• Multiple information sources
• Alternative analysis paths
• Flexible scheduling