Video Game Studies

TitleTags
64erGlossary
Cybertext: perspectives on ergodic literatureMedia-Theory
The Game FAVR: A Framework for the Analysis of Visual Representation in Video GamesVisual-Studies, Visuality, Video-Game-Graphics
Game Studies - Game analysis: Developing a methodological toolkit for the qualitative study of gamesMethods
Early Video Game Programming PracticesCritical-Code-Studies, Hacking, Blinded-by-the-Light
Ergodic AnimageGlossary, Visuality, Readings, Ergodicity
ErgodicityErgodicity, Glossary
FAVR+ OntologyCase-Study, Metadata, Video-Game-Visuality, Ontologies, Blinded-by-the-Light
Through the Ludic Glass: Making Sense of Video Games as Algorithmic SpectaclesAlgorithmic-Image, Critical-Code-Studies, Video-Game-Graphics, Visuality, Dissertation-Theory
Game SpaceGlossary
Assembling AurasCultural-Heritage, Preservation
Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and DoomDissertation-Theory, Visuality, Video-Game-History, Programming-Practices, Technicity, Video-Game-Graphics
LudemeLudeme
MDA FrameworkGlossary, Methods
A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame HistoryFeminist-Theory, Video-Game-History, Media-Archaeology, Dissertation-Theory
[[03-Ressources/zotero/pfisterDigitaleSpieleUnd2020.md|Digitale Spiele und Geschichte: ein kurzer Leitfaden fĂĽr Studentinnen, Forscherinnen und Geschichtsinteressierte]]Dissertation-Theory
Homebrew Gaming and the Beginnings of Vernacular DigitalityMedia-Theory, Programming-Practices, Micro-Computers, Media-History, BASIC, Dissertation-Theory
The Game FAVR NotesReadings, Visual-Studies, Visuality
Translation Of Code Into GraphicsVisuality, Blinded-by-the-Light
Video Game ImageVideo-Game-Visuality, Media-Theory, Blinded-by-the-Light
Video Game Metadata And OntologiesMetadata, Digital-Humanities, Wikidata, Blinded-by-the-Light, Methods
What makes a Video Game?Blinded-by-the-Light
Source Code and Formal Analysis: A Hermeneutic Reading of PassageCritical-Code-Studies, Dissertation-Theory