Bidirectional Framing

The Computational Image, seen from the perspective of design

“In Playing with Feelings, Aubrey Anable provides an account of touch-focused play experiences that mirror the design dynamic of bidirectionality: “We are accessing through touch how the game’s algorithms work, and we are learning to manipulate the algorithms according to our desire for a certain outcome … . At the screen, we touch the game and the game touches us.”” (Khaled and Barr, 2023, p. 65)

“The UI interfaces he codes and develops over the course of the project are significantly influenced by affordances for expressing sexual pleasure, while the type of sexual pleasure focused on is that which resonates with the affordances of UI interfaces.” (Khaled and Barr, 2023, p. 65)

See also