Framework for the Analysis of Visual Representation in Video Games
Arsenault, D., Côté, P.-M., & Larochelle, A. (2015). The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games.
- Reading notes under arsenaultGameFAVRFramework2015.
- Framework guidance under https://www.ludov.ca/index.php/en/observation/graphical-technologies/game-favr
The paper on the topic lays out a unified framework of the ergodic animage, the rule-based and interaction driven part of visual representation in video games. The framework is constituted by The Game FAVR:
- Composition
- Ocularization
- Framing mechanism
- Plane analysis
Important is the author’s explicit omission of the question of narratology versus ludology. Within Nitsche’s model of game Spaces, FAVR is concerned mainly with the mediated space. It is mainly interested in the interactive parts of visuality.