Game Studies - Game analysis: Developing a methodological toolkit for the qualitative study of games
Bibliography
Consalvo, M., & Dutton, N. (2006). Game Studies—Game analysis: Developing a methodological toolkit for the qualitative study of games. Game Studies. https://www.gamestudies.org/0601/articles/consalvo_dutton
Abstract
Although the study of digital games is steadily increasing, there has been little or no effort to develop a method for the qualitative, critical analysis of games as “texts” (broadly defined). This paper creates a template for such analyses by developing and explaining four areas that game researchers should consider when studying a game: Object Inventory, Interface Study, Interaction Map, and Gameplay Log. Through the use of an extended example (The Sims and three of its expansion packs: Livin’ Large, House Party and Hot Date) as well as examples from different styles and genres of games, the case is made for employing these four areas or components as a (developing) methodology for the critical analysis of one or many digital games.