Shift-Restore-Escape: Retrocomputing und Computerarchäologie

Bibliography

Höltgen, Stefan, ed. Shift-Restore-Escape: Retrocomputing Und Computerarchäologie. Deutsche Erstausgabe, 1. Auflage. Retrotopia, Band 1. Winnenden: CSW-Verlag, 2014.

Notes

Die Emulation klassischer Computer

am Beispiel der Entwicklung des Commodore-Emulators »VICE«

Notes

  • I have to admit that I don’t understand how the internals of the computer work in details. Even though I’m pretty comp-literate.
  • Do I need to investigate Assembler? I need to get an overview what kind of languages were used in our game corpus.

Good example of the interpretation of Assembler through a emulated CPU

Go to annotation
(“Shift-Restore-Escape: Retrocomputing und Computerarchäologie”, 2014, p. 149)

  • I was not aware of the importance of the internal clock and I’m quite fascinated by it. There is an Übersetzungsschwelle to be traversed here, since a physical clocking mechanism is bound to the laws of physics, which are hard and complex to translate into software.
  • Where can I find these graphics and documentations that André Fachat uses in his article?