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01-Notes
About Beavers
Aesthetics Of Beekeeping
Algae Futures
Alienation In Design
Analysing Visual Clusterings
Animism And The Question Of Power
Animism As Epistemological Interface
Animism In Design
Animistische Narrative
Anti Capitalist Fermentation
Artificial Companions for Emotional Support
Assembling a Video Game Screenshots Corpus
Assembly and LLMs
BDCAM 2025
Beziehung Relationship
Brachen
Care And Agency In Houseplants
Case Study Arc Angels
Casio Alternative Circuit Board
Colonialism Role In Animism
Conceptualizing Programming
Differentiation On The Non Human
Dissertation
Early Video Game Programming Practices
Electronics And Power Dynamics
Ent-Entfremdung
Exploring Human And More Than Human Relationships
Floppy Disk Supremacy
Frictionless Design Und Objekt Mensch Beziehung
FĂĽnf Hacks fĂĽr ein Gutes Leben
Glossary, Terms, and Citations
Home Automation As A Frontier
IDR PhD Colloquium Agudin
Isometric Projection in older Video Games
Isopods
Jachere
Japan 2024
Life As Ritual
Limited Resources As Design Framework
Ludische Resonanz
Magazine Covers From Afar
Marx Arbeit Entfremdung
Matsutake
Meditation On Object Value
Meine Beziehung Zum Animismus
My Octopus Teacher
Notes From Practice
On Agency
Own Your Data
Poetics Of Animism
Posthuman Man o' War and Bacterial Reappropriation
Practice Entanglement
Preserving Video Games as Cultural Heritage
Produktionsästhetik
Radical Animism And Design
Research through Making, Experiencing and Reflecting
Reworking Hyperlocality
Rezept Zur Situativen Faulheit
RPG As A Method
Server on a Roach
Solar Sensitivities
Source Code Analysis in the Humanities
Speculative Realism In Ethnographic Methods
Technicity of Early Video Game Graphics Programming
Techno Animism
Technologische Artefakte Ohne Narrative
Thinking through AI
Translation Of Code Into Graphics
Video Game Image
Video Game Metadata And Ontologies
Video Game Releases And Ports
Visuality of Early Video Game Graphics Programming
Void
What Is A Good Life
What Makes A Collective
What makes a Video Game
Wie Wir Unsere Dinge Behandeln
Zu Den Dingen Sprechen
02-Areas
Alienation
Animism
Artificial Intelligence
Assembly
Beyond-Human
Blinded by the Light
Care
Case Studies
Dissertation Literature
Entanglements
Food, Cooking, Fermentation, and Food Practices
Metadata
Practices
Research
Software Archaeology
Video Game Studies
Writing Practice
03-Ressources
bookmarks
Care Tending Maintenance
Critical Approaches To Technology
Poetic Approaches To Technology
Recipes
Small Zine Publishing
Thing Theory
Trees Moss Mushrooms Lichen
Video Game Studies
games
Aldebaran
Antares
Aventura I
Ball Raider
Blupimania
Championship Shooting
Clown-o-Mania
Dragonslayer
Eliminator
Gate
Insanity Fight
Kremlin
Necronom
Poizone
Robox
Smaky Legacy Games
Starbirds
The Neverending Story II
glossary
64er
Acorn Archimedes
Adrian
Aesthetics
Aibo Funeral
Algorithmic Image
Amiga
AMOS BASIC
Anarchism
Animism
Archives
ARM Assembly
Articulation
Assemblage
Atari Hot Mode
Aura
Authenticity
BASIC
Being Goblin
Bidirectional Framing
CALM
Commodore 64
Companion Objects
Computational Image
Computer Vision
Computing Layers
Constructivism
Correspondence Analysis
Critical Code Analysis
Crunch
Cumbia
Curiosity
Cyberimage
Der Fetischcharakter der Ware und sein Geheimnis
Design Rhetoric
Diegesis
Digital Visual Cultures
Discourse Analysis
Distant Viewing
Documentation
Emulation
Encoded Chauvinism
Ergodic Animage
Ergodicity
Exposes
FAIR And CARE Principles
FAVR
FAVR+ Ontology
Field Notes
Frontiers
Game Space
Game World
Gephi
Goût, Prise et Plis
Greaseweazle
Guru Meditation Error
Hacking
Hermenteutic
Horror Game Politics Method
House Animism
Humus
Hydration
I dream of a new age of curiosity
In Game Photography
Infrastructure
Internet
Intertextuality
Irony
Jack Kerouac On Writing
Library
Ludeme
MDA Framework
microbit
MOS 6502 Assembly
Multimodality
Nand2tetris
Networked Image
Object-Oriented Ontology
Observations
Ocularization
Oral History
Paper Computer
Paper Shoji
Paratextuality
Participation
Performativity
Permacomputing
Phenomenology
Pixel
Platform
Post Structuralism
Query Design
Resonance
Rhetorics
ROMs
Routine
Rules, Mechanics, and Ludemes
Screen Essentialism
Semiotics
Serendipity
Situated Knowledge
Smaky
Software Design Pattern
Spaces
Structuralism
Tamagotchi Cemeteries
Tech Paradigms
Technicity
Technological determinism
Technology
Texts Paratexts And Blocks
TI-99 4A
Transversal Dataflow
Trials of Strength
UMAP
uxn
Video Game Aesthetics
Visual Studies
Visuality
Wikidata
Zine As Format
how-to
Access C64 Basic
Analyze Visual- And Design Rhetoric
Apply Thematic Analysis
Assemble an Aura
Bootstrap a Research and Writing Workflow
Create Text Outlines
Develop Note-Taking Habits
Do a Literature Review
Find Research Gap And Question
Have a Reading Practice
Method for Design Materialization
Organize your Knowledge
Publish from Obsidian
Tell a Story
Use Openrefine
Visit Japan
Write a Research Blog
notes
Additivist Cookbook
Designing an Ecological Alexa
Designs for the Pluriverse
Emergenz digitaler Ă–ffentlichkeit. Die Sozialen Medien im Web 2.0., Stefan MĂĽller
Land ganz nah - Benjamin von Wyl
Notes on A technicity perspective to the practice of digital methods
Over her Dead Body - Notes
The Posthuman Thoughts
The rise of data and the death of politics
recipes
Baking
Breadspice
Dandelion Soda
Easy Hoshigaki Dried Persimon
Fermented Cashew Spread
Garum
Miso
No Fold Sourdough
Root Fest
Rye Crispbread
Sourdough Starter
reviews
A Hacker Manifesto
Against Purity
Albtraum Partizipation
Coding Freedom
Mushroom at the End of the World
Nonhuman intelligence
The Mushroom at the End of the World
The Posthuman
Trickster Makes this World
zotero
“My Roomba Is Rambo”: Intimate Home Appliances
A Multi-Species Etho-Ethnographic Approach to Filmmaking
A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History
A Pixel is not a Little Square
A sensory approach for multispecies anthropology
About looking
Against purity: Living ethically in compromised times
Animism
Animism: A Love Story for Longevity
Assembling Auras
Bad Habitus: Anthropology in the Age of the Multimodal
BASIC FTBALL and Computer Programming for All
bellIntimateComputing2004
bellIntimateUbiquitousComputing2003
Beyond the Margins: Intersectionality and Digital Humanities
Cartographic Visualization: An Assessment and Epistemological Review
Case Study: Necronom (Lunatic Software/Linel, 1991, Amiga)
chapmanEmotionallyDurableDesign2015
Coding freedom: the ethics and aesthetics of hacking
Critical code studies
Cybertext: perspectives on ergodic literature
Design Rhetoric: Studying the Effects of Designed Objects
Designs for the Pluriverse
Detecting Collectable Resources on Computer Game Based on the Neural Network
Digital Footprint
Digitale Spiele und Geschichte: ein kurzer Leitfaden fĂĽr Student*innen, Forscher*innen und Geschichtsinteressierte
Distant viewing: analyzing large visual corpora
dumitWritingImplosionTeaching2014
Exercices d'observation
frommMenschenbildBeiMarx1980
Fun with Flat Fluids
furnerRecordsContextContext2016
Future Schlock
Game Studies - Game analysis: Developing a methodological toolkit for the qualitative study of games
Games Built the Computer: Babbage, Lovelace and the Dawn of the Ludic Age
Homebrew Gaming and the Beginnings of Vernacular Digitality
Homo ludens: a study of the play-element in culture
How to Blow Up a Pipeline Learning to Fight in a World on Fire.
How to Build a Low-tech Website?
Humanities Approaches to Graphical Display
Illusion als Versprechen - Die unerwartete Uberzeugungskraft des frĂĽhen 3D-Spiels
Into the universe of technical images
Introduction to game analysis
Keywords in sound
Library as Infrastructure
Listening after the animals: sound and pastoral care in the zoo
Listening to Noise and Silence: Towards a Philosophy of Sound Art
Machinic Animism
Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom
Meaning, knowledge and artifacts, giving a voice to tacit knowledge
Metadata
Multimodality: Reshaping Anthropology
On the quadrants of the thing-world relations: a critical revision of Hartmut Rosa’s resonance theory in terms of thing-world
Ontologien
OPEN HISTORY
Optische Medien: Berliner Vorlesung 1999
Participatory archive: Towards decentralised curation, radical user orientation, and broader contextualisation of records management
Permacomputing Aesthetics: Potential and Limits of Constraints in Computational Art, Design and Culture
Permacomputing Update 2021 | viznut
Posthumanism and Design
povinelliGeontologiesRequiemLate2016
Provincializing Europe: postcolonial thought and historical difference
Questioning Acoustemology: an interview with Steven Feld
Relating to Things: Design, Technology and the Artificial
Sawt, Bodies, Species: Sonic Pluralism in Morocco
Screen Images. In-Game Photography, Screenshot, Screencast
Screen Images. In-Game Photography, Screenshot, Screencast
Shift-Restore-Escape: Retrocomputing und Computerarchäologie
Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective
Software studies: a lexicon
soRaceWritingComputation
Sound, Anthropology of
Source Code and Formal Analysis: A Hermeneutic Reading of Passage
Speculative everything: design, fiction, and social dreaming
Staying with the trouble: making kin in the Chthulucene
Teaming with microbes: The organic gardener's guide to the soil food web
The Anthropological Study of Infrastructure | Blay
The CARE Principles for Indigenous Data Governance
THE EMERGENCE OF MULTISPECIES ETHNOGRAPHY
The Ethnography of Infrastructure
The FAIR Guiding Principles for scientific data management and stewardship
The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games
The internet didn't kill Counterculture—You just won't find it on Instagram
The Internet Will Be Decolonized
The philosophy of software: code and mediation in the digital age
The shape of data in the digital humanities
The Transnational and the Text-Searchable: Digitized Sources and the Shadows They Cast
There Is No Software
Through the Ludic Glass: Making Sense of Video Games as Algorithmic Spectacles
tischbergerWIEWIRCODEN2021
Toward a Dark Nature Recording
UI Components Recognition System Based On Image Understanding
Unfolding the future: Prototypes as epistemic objects in innovation and collaboration work
Vibrant matter: a political ecology of things
Video Game Spaces: Image, Play, and Structure in 3D Worlds
View of Zooming into an Instagram City: Reading the local through social media | First Monday
Visual methodologies: an introduction to researching with visual materials
wainwrightTeachingHistoricalTheory2014
When Caleb Gets A Call
When toys come to life: Considering the internet of toys from an animistic design perspective
Wie werden aus Spuren Daten, und wie verhalten sich Daten zu Fakten?t
Your computer is on fire - Chapters 1 and 2
04-Archive
8888
A Commong Language
ADHD Organisation Mantra
Advent Appreciation Bingo
AirPods Animism
Animistology, what is that anyway?
Bare Chested Men
Beim Metzger - Notizen
Biographien des Bodens
ckster
Code for Artist i
Code for Artists ii
Conversation with E.B
Cyborgs and the Humanities
D Schwiez isch viel meh
Deaddrops Database
death rhyme
Decolonizing Digital Humanities
design-und-gender
Deutsche Ăśbersetzung des Additivism Manifest
Digitale Präsenz im Netz
Digitale Präsenz im urbanen Raum
Digitale WeltentwĂĽrfe
Digitale WeltentwĂĽrfe
digitale-kultur-und-die-kopie
Distant Reading The Vice Source Code
Distant Viewing Image Clustering of Video Games' Screenshots
doing feminism
Durchs Demuetstal
Eat Your Sidewalk Codebook - Translation
Eine Annäherung An Digitale Unordnung
every now and then i see or look at your fear
Everything Has Thresholds
Food Fest Buskers 2018
Forget the Internet of Things
Frog And Toad On Productivity
From the Depths of Depts
Generative AI KulturbĂĽro Bern - Slides
Hackteria BioLab SHARE Republika Rijeka
hyberobject vs individual
Hyperscapes
Idealist Hacker's Mantra
Information and Object-Oriented Ontology
Internet Thresholds
It is alive! Tales from the Edge of the World
Klöntal Chicheria Biohack Retreat
Liturgy for Electronic Waste
media-alps 2022
media-alps 2023
Meditations on Artificial Intelligence
messy wiki
My Writer's Type
Object-Oriented Ontology as a Person
Openrefine Dh Lab Workshop 2024
pancake-sh
Pentax Espio 200
pong-laboratory
Poster for Evil Dead Screening
Random Quotes
Remembrance Day for Lost Species
rezension-zu-posthuman-von-rosi-braidotti
rotting-speculations
Sci Hub Logo
seminar-medien-daten-menschen-identity-und-internet
Smart Curation - Algorithmic Phenomenology
Societies: Secrecy and exposure
spirals towards infinity
Stay Weird
Suburban Foraging
Tales from the Loop
Tanzmatten Guest Notes
THE * LITERACY MANIFEST
The 3D Additivist Manifesto
The Organic Internet
Tipps for a healthy sex life
VICE
Vigia Elektroschrott
wastescapes Audiowalk
Werte, Weltsich und Utopie
journal
29 Days Later
A new year's update
A post at the end of summer vacation
Amphetamins and the multi-species discourse
Another Proposal Sketch
Autumn – Mid-Semester
Bold statements
Case studies
ChatGPT for expanding and compressing text
Close Reading the VICE Source Code
Collected Notes 2024 Week 19
Collected Notes 2024 Week 20
Collected Notes 2024 Week 27
Collected Notes 2024 Week 28
Collected Notes 2024-02
Collected Notes 2024-05
Collected Notes 2024-07
Collected Notes 2024-09
Collected Notes 2024-10
Collected Notes 2024-11
Collected Notes 2024-16
Computing with limits
Corpus, corpora and visual methodologies
DHCH 2023, accuracy in visuality and the OpenRefine-Wikidata combo
Diss-Storming Session
Dissertation and Project Contemplation
Embodying Player Phenomenologies in Code. Also, Ludemes and Routines.
Emulation
End of month post: January 2023
End of year, semester and work package 0
Everyday Life and Research
Fermenting fish, fermenting nuts
Festivals as transitional spaces
Five month later, more or less
From archival practices to game studies
From despair to relieve – Dealing with an ADHD meds fallout
Frustration, Conferences and Ludemes
Further reflecting metadata (and ontologies)
Grinding that paper
I'm a Mediocre Minigolf Player
IDR Colloquium Feedback on Exposé
Images in Social Media Research
Into the media^alps
Introduction
It matters what code we write code with
It's summer time: readings, corpora and other updates
Journaling, Tasks, and Sourdough Rye Crispbread
Kick-off
Labour Day – Erster Mai
Literature
Looking back at the Games and Literature Conference
March Reflection on Dissertation Topic
May, when summer arrives
Memo on Videospiele by Jakob Birken
Midjourney's site of production
More embeddings and roasting my CPU
My research and writing workflow
Necronom and visual layouts as methodology
NIFFF, Let's Plays and Cluster Visualizations
Notes Week 29, 2024
Notes Week 34, 2024
On COMPOSTs, soil and gardening
On Concentration and Reading Practice
Perfect Days
Post achievement practice
Post DHCH and towards easier days
Post-Summer – Pre-semester
Preserving 5.25 inch floppies and audio cassettes
Proposal Sketch
ReAnimate, Montréal, Multidisciplinarity, and Method
Reflecting Metadata
Some notes on organisation and journaling
Spring appreciation and catching up post
Summertime
The Definitive Guide to ADHD Project Management
Thinking about Images and Software
Thinking through Metadata
Various Notes 2023
VICE and Voyant Tools
What is the video game image?
When did tinkering become programming?
Why would someone want to do that, voluntarily?
Working and Maintaining the Wiki
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Tag: Imaginaries
Tag: Imaginaries
2 items with this tag.
Aug 23, 2024
Digitale WeltentwĂĽrfe
Past-Things
Workshop
Imaginaries
May 11, 2014
Digitale WeltentwĂĽrfe
Past-Things
Workshop
Imaginaries